An editor for intuitively defining rules to instruct cells on a grid. Very colorful. Download or Github.
Arco looks to marry a microcosm of maternal parenthood with a strong emphasis on moment-to-moment experience. The player builds a relationship with a stand-in for children through a self-sacrificial protection from the perilous environment. It works to stimulate the player on multiple levels with classic arcade inspired systems and mechanics challenging their skills in risk management built to intertwine with the thematic elements and sub-textual narrative meant to inspire them on a higher cognitive level. Made with Unity3D. Available on iOS and Android. Facebook.
A demonstration of Euler’s integration method given a constantly changing vector acceleration due to simple Newtonian gravitation force. The distance between the cursor and the missile silo is used to calculate time, which in turn is used to calculate the asteroid trajectories. C++/ SFML. Download or Bitbucket. Blog Post
Networked Multiplayer Asteroids
An asteroids clone that can run two clients and a server on any one, two, or three machines on the same LAN. Networked using Jaynus Raknet, with SFML graphics. In addition to standard dead reckoning, time dilation is employed to further reduce latency. Source code included. Download or Bitbucket
Finite State Machine Demo
A demonstration of player and opponent AI, this barebones prototype implements an FSM to control all decisions. Player can assume control of wizard, or let the game play itself. Download
Particle Effect Editor
Create and customize your own particle effects in real time. Download
This is a prototype game which demonstrates commonly used concepts in 2D graphics programming such as pixel shaders, sprite-sheet animation, illusions of depth, and 2D UI design. The game is localized in English, French, and Turkish. The world is procedurally generated with ores and caves. Download
When Zac Svoboda and I heard that Rami Ismail of Vlambeer was coming to Green Mountain Games Festival 2014, we just had to be there with a game. So, in seven days and with very little experience in Unity at the time, we created Tempo Temple. It’s an infinite-jumping rhythm game where the temple moves in tempo and so must you. Download
A little throwback: my final project for a first-year advanced programming class in which we demonstrated our knowledge of OOP principles. A somewhat extensive database of tiered monsters, villages, and inventions make this a reasonably fun windows console game! Download